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- on enterFrame
- if the movieTime of sprite 2 > 0 then
- sound fadeOut 1, 120
- set the volume of sound 1 to 0
- sound fadeOut 2, 120
- set the volume of sound 2 to 0
- sound stop 2
- end if
- end
-
- on exitFrame
- global gBackgroundVolume, gWhereFrom, gMovieTime, gMoviePause
- go(the frame)
- if the movieTime of sprite 2 = the stopTime of sprite 2 then
- set the volume of sound 2 to gBackgroundVolume
- set the visible of sprite 29 to 0
- updateStage()
- go(gWhereFrom)
- end if
- end
-